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Available for Lockheed Prepar3D®

  Class-defining combat aircraft systems and flight modeling

  TacPack-Powered features include weapons, AA/AG radar, IFF, FLIR and more

  Constantly updated and refined for over a decade

  Versions available for P3D through v5.4.9.28482

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VRS has created a truly remarkable and faithful reproduction of the F/A-18E Super Hornet - the U.S. Navy's front-line strike fighter. Crafted by a small, dedicated team of developers who also happen to be engineers in real life, the Superbug provides what we believe is by far the most comprehensive overall simulation of ANY combat aircraft ever created for any Flight Simulator derivative. The Superbug is the culmination of over a decade of work dating back to FS2004, and continues to be supported with frequent releases. From avionics to weapon systems, if it's in the real aircraft, it's probably in this simulation! VRS regularly receives input from active and retired F/A-18 pilots as well as aircraft maintainers serving with the U.S. Navy and Australian Air Force. We have continuously leveraged these invaluable friendships and resources for over a decade in order to bring you the most realistic experience possible. With the addition of the TacPack (required), the Superbug is taken to a whole new level of immersion and realism not previously attainable on the Prepar3D platform.

Feature-rich with Constant Updates

HornetThe Superbug is the single best-selling military aircraft of all time for Microsoft Flight Simulator, and is now also available for P3D Academic (or commercially for P3D Pro). The Superbug has been continually updated and improved upon since its initial introduction for Flight Simulator 2004, and continues to be updated regularly with significant new features and fixes. Your investment in the Superbug/TacPack is an investment in the future of military aircraft simulation.

The Superbug also includes a powerful external app called the Aircraft Configuration Manager (ACM), which may be used to manage aircraft systems and simulation preferences. The ACM provides functions to maintain and edit saved loadouts (weapon sets), program the Mission Unit (MU), set initial fuel loads, and even arm failures. Aircraft preferences are also available for everything from avionic to graphic options. Finally, the ACM can gather and export vital logging information for diagnostics/support.

Fully Combat Capable

SMSSuperbug for FSX and P3D is a professional-level, fully combat capable F/A-18E aircraft simulation. The Superbug and TacPack combat system, work together to bring dedicated aerial combat and ground attack capability to life for the first time in Flight Simulator or Prepar3D. Features include multiplayer-capable weapon, radar, transponder (team-based), countermeasures, and early warning systems that function seamlessly by leveraging the proven power of the TacPack. TacPack integration means sensor and weapon systems are fused just as their real-world counterparts. You can lock up AI aircraft and receive feedback to the HUD, radar and early warning systems. The radar simulation takes a number of factors into consideration, including signal strength (range), aspect angle, closing velocity (Doppler shift), and more. Every mode present on the F/A-18E AN/APG-73 airborne radar is simulated to exacting detail.

Fly-by-Wire

FBWThe Superbug is the first true 3-axis fly-by-wire combat aircraft designed for P3D. The flight control system is not a "fly-by-wire-like" CAS, it's a completely dynamic, fully control-law-dependent proportional system driving a single (ordinance independent) neutrally-statically-stable base flight model. The FBW system extends to 100% custom autopilot functions. Input signals from the stick, throttle and rudders are fed through I/O controllers where they're filtered, passed through control-law schedules, and finally sent to the control surfaces. The Control Augmentation System (CAS) is responsible for allowing an incredibly wide AoA range while maintaining excellent lateral and longitudinal handling qualities. In addition, neutral speed stability in conjunction with automatic longitudinal trimming means there is no need to trim the aircraft for pitch. Similar CAS algorithms are used to drive everything from engine FADEC control to dual-rate nosewheel steering and 100% custom flight director and autopilot modes.

History in the [re]Making

The Superbug is the recipient of multiple awards including the coveted Avsim Gold Star, PC Pilot's Platinum award, and the SimFlight Award for Best Military Aircraft. These are the highest review awards available in their respective mediums. However VRS hasn't been resting on our laurels; The Superbug has been constantly updated for over a decade. If you've tried military aircraft for MSFS before, and they've left a bad taste in your mouth, give the Superbug a try and see why VRS has been called The PMDG/Level-D of military add-ons. Explore all the Superbug has to offer by seeing the features and media below. We think you'll agree, the depth of the simulation is second to none, making this an investment you can be proud to add to your collection.


TacPackP3DPC Pilot PlatinumAvsimSimflight Award

The Smurfs -2011 !!top!! Jun 2026

The Smurfs (2011): A Blue Wave of Nostalgia and Modern Spectacle

The story begins in the Smurfs' magical hidden village, where they are preparing for the Festival of the Blue Moon. However, trouble brews when the clumsy but well-meaning Clumsy Smurf accidentally leads the evil wizard Gargamel and his cat Azrael to the secret village. As the Smurfs flee for their lives, a magical portal created by the Blue Moon sucks six Smurfs—Papa, Smurfette, Clumsy, Brainy, Grouchy, and Gutsy—through a vortex that deposits them in the most magical place on earth: Central Park in New York City.

This change led to the decision to make The Smurfs a , a first for Sony Pictures Animation. The film was a massive undertaking, blending live-action performances with computer-generated imagery. This required the human actors to perform opposite Smurf stand-ins or reference points, with the final blue characters added later by animators. The animation involved a herculean effort, as roughly 268 Sony Pictures Imageworks employees spent around 358,000 hours bringing the Smurfs and their world to life.

New York City acts as a vibrant backdrop for the Smurfs' antics. Scenes involving the creatures navigating luxury apartments, FAO Schwarz, and taxicabs provided a contemporary update to the brand. The film doubled down on contemporary humor, utilizing modern pop culture references and even a cameo by Glee star Sofia Vergara, firmly planting the Smurfs in the 2010s zeitgeist.

Filming on location in New York City added an authentic grandeur to the movie. Key sequences took place in iconic landmarks, including Central Park, the American Museum of Natural History, and the FAO Schwarz toy store. To help the live-action actors interact with characters who would be added months later in post-production, the crew used small physical models, puppets, and even dots of light to establish eye-lines. Box Office Triumph vs. Critical Reception the smurfs -2011

Let’s set the scene: It’s 2011. Lady Gaga is wearing meat dresses, Game of Thrones is just beginning, and Hollywood has discovered a new formula for success: take a beloved piece of 80s childhood nostalgia, add a cynical New Yorker, and blend with CGI. We’d seen it work with Alvin and the Chipmunks . We’d seen it crash and burn with The Adventures of Rocky and Bullwinkle .

The film features an ensemble blend of live-action actors and high-profile voice talent. Live-Action Cast

Only as a artifact. But for 90 minutes of harmless blue chaos? La la la-la-la la, indeed.

The voice cast was equally stacked, featuring heavy hitters like Katy Perry as Smurfette, Alan Cumming as Gutsy Smurf, and Jonathan Winters (reprising his role from the 80s) as Papa Smurf. This blend of veteran actors and pop stars gave the blue characters distinct personalities that resonated with a new generation. The Smurfs (2011): A Blue Wave of Nostalgia

The story begins in the Smurfs' magical village, a hidden world of mushroom houses and fantastical creatures. Here, we are introduced to key members of the community: the wise Papa Smurf (voiced by Jonathan Winters), the clumsy but well-meaning Clumsy Smurf (voiced by Anton Yelchin), the intellectual Brainy Smurf (voiced by Fred Armisen), the strong Hefty Smurf (voiced by Gary Basaraba), and the only female Smurf, Smurfette (voiced by pop star Katy Perry).

into the modern world. The story follows a small group of Smurfs—including Papa Smurf, Smurfette, and Brainy—who are chased out of their magical forest by the evil wizard

Yet, audience reception told a different story. The film grossed over $560 million worldwide against a $110 million budget. It proved that the Smurfs brand was a global powerhouse, particularly in Europe, where the characters hold deep cultural roots. The financial success greenlit a sequel, The Smurfs 2 (2013), and eventually paved the way for the fully animated reboot, Smurfs: The Lost Village (2017), and the subsequent CGI series.

One of the standout features of the 2011 film is its innovative use of live-action and CGI. The movie seamlessly blends the two, creating a visually stunning world that is both fantastical and recognizable. The Smurfs, brought to life through CGI, are perfectly integrated into the live-action environment, creating a believable and immersive experience for the viewer. This change led to the decision to make

As the Blue Moon rises, the portal reopens. The Smurfs bid an emotional farewell to Patrick and Grace, leaving behind "Blue Moon Festival" drawings that inspire Patrick’s successful marketing campaign. The Smurfs return to their village safe and sound.

In the summer of 2011, a beloved franchise that had resided primarily in the forests of Belgian comics and 1980s Saturday morning cartoons took a leap into the modern world. Directed by Raja Gosnell, The Smurfs was a bold experiment in nostalgia, blending live-action human stars with CGI-rendered blue icons. While critics were divided, the film became a box office juggernaut, proving that the little blue creatures still held a massive amount of sway over family audiences.

Remember 2011? Lady Gaga’s “Born This Way” was on repeat, everyone was still obsessing over Harry Potter , and Sony Pictures decided to drop a bunch of little blue people into the middle of New York City.

The screenplay by J. David Stem, David N. Weiss, and Jay Scherick hinges on a delightful piece of absurdity. In the enchanted Smurf Village, the evil wizard Gargamel (Hank Azaria) has finally pinpointed the Smurfs’ location. During a chaotic chase, Papa Smurf, Smurfette, Brainy, Grouchy, Clumsy, and Hefty are sucked through a magical vortex (a "blue moon" portal) that spits them out in the middle of Central Park.

The legacy of the 2011 film is a complex one. It demonstrated the immense and enduring commercial power of the Smurfs brand, proving that it could successfully transition into a modern, big-budget film. However, it was widely criticized for its cynical, product-placement-heavy approach and its decision to place the Smurfs in a contemporary "fish-out-of-water" story rather than adapting the original comics more faithfully. This "Frankenstein" approach, blending elements of hits like Alvin and the Chipmunks and Transformers , made the film a significant financial success but a critical failure, a pattern that has come to define many nostalgia-driven Hollywood reboots.

SuperbugP3D Academic

F/A-18E | P3D v4+ Personal

Non-commercial use for P3D Academic v4.1.7.22841 through v6.0.34.31011 (HF4)*

Requires TacPack for P3D Personal (x64).
Please see system requirements prior to purchase.

$59.99 USD

TacPackP3D Pro

F/A-18E | P3D v4+ Professional

Commercial use for P3D Pro v4.1.7.22841 through v6.0.34.31011 (HF4)*

Requires TacPack for P3D Pro (x64).
Superbug is included with all commercial TacPack licenses.

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*Superbug is ONLY comatible with the EXACT version ranges specified above. Updating FSX/P3D beyond the supported ranges WILL break compatibility.