Xcom 2 Long War Guide [better] -

Uses the sawed-off shotgun secondary weapon to deliver devastating, close-range burst damage to high-priority targets. The masters of area control and suppression.

When a soldier bleeds out but survives, they become "Shaken." They lose will and gain negative traits (e.g., "Fear of Psionic Attacks"). Most players dismiss them. Wrong. A Shaken soldier with a Stock and a Scope on a Resistance haven jailbreak mission is still a legal soldier. Use them as "Operation Fodder" on very easy missions to cure their trauma. Burning a soldier for one mission to regain a Sergeant is a fair trade.

Long War of the Chosen (LWOTC) transforms XCOM 2 from a tactical strategy game into an intricate, grueling war simulator. It overhauls the strategic layer, introduces massive squad sizes, adds new alien threats, and demands meticulous macro-management. xcom 2 long war guide

"If your best soldiers die, you don't just lose a mission. You lose the next six months of training."

The Ultimate Guide to XCOM 2: Long War of the Chosen (LWOTC) Uses the sawed-off shotgun secondary weapon to deliver

"Winning the Long War requires a cold heart," the Commander said, turning back to the screen. "Sometimes, you have to let a country fall to save the rest. Sometimes, you have to abort a mission, extract your men, and live to fight another day. A failed mission where everyone escapes is better than a 'heroic' last stand where your A-Team is wiped out.

Your primary DPS. Rapid Fire and Close Encounters make them deadly. Most players dismiss them

The first month of Long War 2 is the most crucial. A good start sets the tone for the entire campaign. Here is a proven opener for the first 30 days, adapted from veteran player strategies.

Do you have any enabled (like Alien Hunters or Shen's Last Gift)?