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Reshade Rtgi 0.36.1 Jun 2026

Turn this ON for slow-paced RPGs or simulation games, but turn it OFF for fast-paced action games to save performance. Performance Tips and Troubleshooting 1. Significant Frame Rate Drops

Consequently, (licensed under BSD‑3). It remains actively used for three reasons:

According to community reports, enabling heavy RTGI shaders can cost between depending on resolution, scene complexity, and quality settings. Reshade Rtgi 0.36.1

For a high‑end card you can push quality to the max; on a mid‑range GPU you can drop quality to maintain 60 FPS while still getting better ambient occlusion than the game's native shading.

Simulates light bouncing off surfaces to illuminate surroundings realistically. Turn this ON for slow-paced RPGs or simulation

Features highly optimized spatial and temporal denoisers to eliminate the "grainy" artifacts common in ray tracing.

It is important to note that this is not "true" hardware ray tracing. Since it is a post-processing effect, it only calculates lighting for what is currently visible on your screen; objects behind the camera or off-screen will not cast reflections or light. Setup and Optimization It remains actively used for three reasons: According

Improved accumulation of lighting data across frames to minimize the flickering common in screen-space solutions.

ReShade RTGI 0.36.1 is not a minor point release; it's a fundamental rethinking of the shader's core algorithms. After a six-month gap, Gilcher unveiled a version packed with revolutionary changes.

: It offered a notable leap in light-tracking accuracy while remaining relatively efficient on older GPUs compared to later, more complex iterations. How to Get the Best Results