The Headmaster Walkthrough Game Guide -v0.15.... -best Better

Support her against the school board disciplinary action. 🏆 Tips for a "BEST" Playthrough

High discipline reduces chaotic school events but alienates certain student factions. 2. Version 0.15 New Content & Event Triggers

If you want to optimize specific aspects of your current playthrough, tell me: Which you are currently pursuing Your current character stats and school fund balance The exact in-game day your character is on The Headmaster Walkthrough Game Guide -v0.15.... -BEST

: Grants +2 Discipline but halts grade growth for that period. After-School (Public) : Grants +1 Discipline and +1 Grade point. After-School (Private) : Earns money from school owners but yields no stat points. Miss Potts Training

Overview

: To buy necessary items (like the paddle from your office computer), you need cash. Selecting Private After-School Punishments awards you money directly from the school owners rather than boosting school-wide stats. Action Taken Discipline Impact Grade Impact Economic Benefit Punish In-Class +2 Discipline Standard Salary Public After-School +1 Discipline Standard Salary Private After-School Direct Cash Bonus The First Two Weeks: Critical Priorities

: Interact with the school rules menu on your computer. Pass the first uniform and conduct codes to unlock basic after-school interactions. [QMAIN02] If a Headmaster Falls in the Woods Support her against the school board disciplinary action

If you're playing version 0.15 of The Headmaster, this guide is a must-have. For players on other versions, you may want to look for a more up-to-date guide or verify that the strategies still apply.