Click sequentially on the screen to place control points. The rolling spheres will follow this exact line from the spawn point to the skull danger zone.

Sets how many distinct ball colors appear (ranges from 4 to 6). Higher numbers drastically increase difficulty.

Scroll down to the section. You will see blocks of code that look like this:

Located in the \Zuma Deluxe!\levels\ folder, the levels.xml file contains XML-formatted data that defines each level’s parameters. Here’s an example of a typical level entry:

If you tell me which specific editor you’re using (or link to it), I can give you step-by-step instructions tailored to that tool.

The Zuma Deluxe Level Editor includes a range of objects that you can use to create challenging and engaging levels. Here are some of the object types you can use:

By mastering the relationship between the levels.xml configuration, custom .dat paths, and proper image formatting, you can transform Zuma Deluxe into an entirely new experience.

Points to the specific .dat file dictating the ball path.

Controls the baseline velocity of the rolling spheres.

of the .dat file.

The final step is telling the game to load your new map. This is done by changing a text file called levels.xml found in the game directories.