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If you are scattering grass onto a specific patch and it overflows into unwanted areas, enable Edge Trimming in the Surface Scattering menu. This uses a specific texture map to cut off instances exactly at the boundary of your target surface.
What are you trying to build? (e.g., an architectural lawn, a deep forest, an interior rug)
Click on and click-and-drag anywhere in your viewport to place the scatter icon. Step 2: Define the Base (Target) and Objects Select the Chaos Scatter icon and open the Modify Panel .