Stronghold Crusader Unit Stats

This article is intended for Stronghold Crusader 1 and the Extreme/HD editions.

Shorter range than an archer but deals rapid chip damage. Excellent for clearing enemy pitch diggers and unarmored targets.

The following table summarizes the primary combat units available in the Barracks and Mercenary Post. Health (approx.) Special Traits Heavy Infantry Extreme armor; high damage reduction Defensive Tank Highest HP; great for holding choke points Fast Attacker High speed; best for raiding and wall clearing Elite Heavy Mounted version of swordsmen; high durability Crossbowman Heavy Ranged High armor penetration; best for armored units Arabian Archer Elite Ranged Higher HP and damage than European Archers Invisible to enemies from a distance; can climb walls Low-Cost Heavy High melee damage for their low cost Harassment Used for burning buildings or digging moats Key Strategic Takeaways The Tanking Meta stronghold crusader unit stats

: Recruited at the Cathedral. High damage but low health; effective in cheap swarms.

Elite castle defense, killing enemy Knights and Swordsmen. Cost: 20 Gold, 1 Pike, 1 Metal Armor Health: Very High (Approx. 700) Damage: Medium (Approx. 25) Speed: Slow (Approx. 2) This article is intended for Stronghold Crusader 1

Hired from the Mercenary Post, these all-round fighters are powerful and don't require a weapons industry, but they are generally much more expensive in gold.

The turning point came from an unlikely calculation. Food and water, Salim knew, could be conserved; morale could be tended like an ember. When a detachment of Crusader archers tried to scale the northern walls at dawn using ropes and ladders, they believed the defenders too tired to resist. What they did not count on was the volley. Yusuf aimed not at helmets but at hands and forearms, at ropes and the small mechanics of an assault. One by one, the ropes fell free and the ladders collapsed under their own weight. The knights' faces behind helmets were momentarily exposed—shock, then fury—and the attack crumbled. The following table summarizes the primary combat units

Slowest unit, highest damage/defense. The ultimate melee unit, but weak against ranged fire if unsupported. HP: 25,000. Knight (40 Gold + Horse):

Horse Archers run circles around European heavy infantry. Fire while moving to whittle down slow groups.