We are thrilled to announce the latest milestone in the development of JOI Lab VR, a cutting-edge virtual reality platform that promises to transform the way we interact, work, and play. The demo version 0.2.7, codenamed "Caulino," is now available, showcasing significant advancements in VR technology and user experience.
: The game dynamically sorts positions based on your actual real-world physical stance. Whether you choose to play sitting, standing, leaning against a wall, lying down, or at a desk, the software adjusts the virtual camera and character placement accordingly to prevent clipping and tracking drift. ⚙️ Technical Features in Update 0.2.7
DLC allows for mouse and keyboard control, though it lacks many of the immersive VR features. Development Status
Reviewers on platforms like the Steam Community have highlighted the "hidden elements" as a core draw, though some users noted technical issues like transparent models or crashes in early builds. The developer, Caulino, has since released later builds (e.g., version 0.2.11) and a desktop mode for non-VR users. JOI Lab VR / 自慰ラボ on Steam
Includes half of the first story scene ("Introduction 1/2") and a restricted Free Mode. Interaction Systems:
The JOI Lab VR - Caulino demo 0.2.7 is an exciting step towards realizing the full potential of virtual reality. Join us on this journey and discover the limitless possibilities of JOI Lab VR.
Synchronizes character animations directly to the pace of the player's physical movements, with an optional "Auto" override.
Stay up-to-date with the latest news, updates, and developments by joining the JOI Lab VR community:
: The game is framed as an "aim training" experience, though this part is entirely optional and can be skipped to go directly to the interactive sections. One-Handed Playability : The controls are mirrored specifically to allow for one-handed play , leaving your other hand free during the experience. Meta Quest Hand Tracking
Let’s talk about the nausea factor. Demo 0.2.7 uses a locomotion system Caulino calls "Lurch." Instead of smooth stick movement or teleport, you move by pulling the world toward you with your hands. It feels like swimming through molasses. For the first 10 minutes, it is disorienting. For the remaining 20, it is deeply immersive. Your brain stops interpreting it as movement and starts interpreting it as you being stuck in gelatin.
The environment is engineered to be relaxing, with subtle, high-quality audio design that reacts to the scene's emotional state.
At its core, the project balances two distinct loops: lighthearted FPS mechanics and interactive, fully voiced simulation segments.
We are thrilled to announce the latest milestone in the development of JOI Lab VR, a cutting-edge virtual reality platform that promises to transform the way we interact, work, and play. The demo version 0.2.7, codenamed "Caulino," is now available, showcasing significant advancements in VR technology and user experience.
: The game dynamically sorts positions based on your actual real-world physical stance. Whether you choose to play sitting, standing, leaning against a wall, lying down, or at a desk, the software adjusts the virtual camera and character placement accordingly to prevent clipping and tracking drift. ⚙️ Technical Features in Update 0.2.7
DLC allows for mouse and keyboard control, though it lacks many of the immersive VR features. Development Status
Reviewers on platforms like the Steam Community have highlighted the "hidden elements" as a core draw, though some users noted technical issues like transparent models or crashes in early builds. The developer, Caulino, has since released later builds (e.g., version 0.2.11) and a desktop mode for non-VR users. JOI Lab VR / 自慰ラボ on Steam
Includes half of the first story scene ("Introduction 1/2") and a restricted Free Mode. Interaction Systems:
The JOI Lab VR - Caulino demo 0.2.7 is an exciting step towards realizing the full potential of virtual reality. Join us on this journey and discover the limitless possibilities of JOI Lab VR.
Synchronizes character animations directly to the pace of the player's physical movements, with an optional "Auto" override.
Stay up-to-date with the latest news, updates, and developments by joining the JOI Lab VR community:
: The game is framed as an "aim training" experience, though this part is entirely optional and can be skipped to go directly to the interactive sections. One-Handed Playability : The controls are mirrored specifically to allow for one-handed play , leaving your other hand free during the experience. Meta Quest Hand Tracking
Let’s talk about the nausea factor. Demo 0.2.7 uses a locomotion system Caulino calls "Lurch." Instead of smooth stick movement or teleport, you move by pulling the world toward you with your hands. It feels like swimming through molasses. For the first 10 minutes, it is disorienting. For the remaining 20, it is deeply immersive. Your brain stops interpreting it as movement and starts interpreting it as you being stuck in gelatin.
The environment is engineered to be relaxing, with subtle, high-quality audio design that reacts to the scene's emotional state.
At its core, the project balances two distinct loops: lighthearted FPS mechanics and interactive, fully voiced simulation segments.