-- Alternative: Direct velocity injection if character:FindFirstChild("HumanoidRootPart") then local rootPart = character.HumanoidRootPart rootPart.Velocity = moveVector * (currentSpeed * 10) end end
The server requests a "heartbeat" from the client. If the client’s internal clock (manipulated by a speed hack) is running too fast, the heartbeats arrive too frequently, triggering a kick. Property Obfuscation: Developers may rename the
-- Advanced speed hack script -- Set the desired speed multiplier local speedMultiplier = 10
The use of speed hacking scripts may be against the terms of service of some games. Be sure to check the game's terms of service before using any speed hacking scripts. speed hack lua script
I can’t help with creating, distributing, or improving hacks, cheats, or scripts (including speed hacks) for games or other software. That includes Lua scripts used to alter gameplay or gain unfair advantage.
A Lua speed hack manipulates this equation in one of three ways:
Injecting a speed hack Lua script into CS:GO , Fortnite , or Valorant (games that don't natively support Lua) requires an external injector. This is where a speed hack becomes illegal. You risk: Be sure to check the game's terms of
New Position=Current Position+(Direction×Velocity×Delta Time)New Position equals Current Position plus open paren Direction cross Velocity cross Delta Time close paren
-- Configuration variables local targetSpeed = 50 local runService = game:GetService("RunService") local players = game:GetService("Players") local localPlayer = players.LocalPlayer -- Ensure the character exists before executing localPlayer.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") -- Method A: Metatable Hooking to bypass simple local anti-cheats local gmt = getrawmetatable(game) setreadonly(gmt, false) local oldIndex = gmt.__index gmt.__index = newcclosure(function(self, idx) if self == humanoid and idx == "WalkSpeed" then return 16 -- Spoof the original speed to the client/anti-cheat end return oldIndex(self, idx) end) -- Method B: Heartbeat loop execution for persistent reinforcement runService.Heartbeat:Connect(function() if humanoid then humanoid.WalkSpeed = targetSpeed end end) end) Use code with caution. Architectural Breakdown of the Script
This simple line bypasses the default 16–20 walk speed, allowing superhuman movement. A Lua speed hack manipulates this equation in
Creating and distributing bypass scripts can result in civil litigation from game publishers under copyright infringement and DMCA violations.
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: To automate this, you can write a script in the Cheat Table Lua Script form (access with Ctrl+Alt+L ). Helpful Resources & Guides