Anno 1701 Production Chains -

: Efficient chains require short distances between the production site and the

Be prepared to adapt your production chains based on changes in demand, available resources, and technological advancements.

1 Sheep Farm → 1 Weaving Mill. This is your first "refined" good. anno 1701 production chains

In the early game, your populace is simple. They require little, but the machinery of production must be established immediately.

Upgrading your Iron Works to use "High-Grade Coal" could produce "Precision Tools," which allow for faster construction of advanced ships and monuments. 5. Seasonal & Weather Modifiers A light touch of environmental realism: : Efficient chains require short distances between the

The perfume chain is the most complex in the game, consisting of spread across a perfect ratio of 1 Whaler, 3 Ambergris Extractors, 6 Greenhouses, and 3 Perfumeries. This massive chain can support up to 1,000 citizens. Many players choose to place the Whaler on a northern island and the Greenhouses on a southern island, linking them via trade routes.

[Grain Farm x2] ──> [Windmill] ──> [Bakery] ──> Warehouse (Food) [Iron Mine] + [Charcoal Burner] ──> [Smelter] ──> [Toolmaker] ──> Warehouse (Tools) [Tobacco Plantation x2] ──> [Tobacco Products Factory] ──> Warehouse (Tobacco) Food (Bread) 2 Grain Farms : 1 Windmill : 1 Bakery In the early game, your populace is simple

Never build these buildings in isolation. If you build a second Tool Maker, you must build a second Ore Smelter, or your chain will bottleneck at the raw material stage.

Each building has a specific production time (e.g., 0:15 or 0:30), which dictates how many support buildings are needed for a processing plant. Building Materials (Basic) : 1 Clay Pit → 2 Brickworks. : 1 Marble Quarry → 2 Marble Stonemasons. : 1 Forest Ranger → 1 Woodcutter. Civilian Goods (Advanced) : 1 Gold Mine + 1 Gem Mine → 2 Goldsmiths.